

“ Arcadegeddon is a cooperative multiplayer game that provides a mix of PVE and PVP experiences that allows for all different speeds of play.

Fixed an issue with Simulation Scores not being promoted to the appropriate Leaderboard when someone has left the run prior to the remaining team finishing the run.Fixed an issue with the HUD requesting to Apply Changes in Settings when no changes have been made.For those in a broken state, initiate a run either solo or in a party and it should complete automatically when you get back to Gilly’s.Fixed an issue with the tutorial challenge “Get into the Game” not being completed if done while in a party.Fixed an issue where PS+ was required for solo runs.Added a Max Framerate Options to the Video Settings.Adjusted the aggro and enemy target evaluation times on the Heavy Trooper to prevent them from trying to change targets too frequently.Increased the Inflation time with the Pixel Popper on the Heavy Trooper.
#ARCADEGEDDON FSR PS5 PC#
PC – Added upscaling options including AMD FSR 1.0 and TAAU.PS5 – Enabled AMD FSR 1.0 + TAAU Hybrid Upscaling by default.The feature was added in the games latest update, where you can see it enables the new technology on both the PC and PlayStation 5 versions of the game.
#ARCADEGEDDON FSR PS5 SOFTWARE#
Either way, the software and hardware are clearly in place for developers to implement the feature themselves. Since the AMD Super Resolution technology is now integrated into Unity, Unreal Engine and the Xbox Dev Kit, it’s only a matter of time. Interesting, Sony hasn’t said anything about the PlayStation SDK having the new technology integrated, but I wonder if that’s only a matter of time. However, today is a special day, as it looks like the technology is now rolling out on consoles! According to an official reveal from the developer, the PlayStation 5 release of Arcadegeddon is the first console game to benefit from the technology. Right now, this FSR technology is only available on a few PC games, but that number will start to grow over the coming months. However, now AMD has thrown their hat in the ring with the AMD FSR (FidelityFX Super Resolution) technology. Of course, the downside is that this was an Nvidia RTX exclusive technology. It was also IllFonic that first announced Arcadegeddon’s support for AMD FSR.PC gamers have been reaping the benefits of technologies like DLSS for a long time now. They are mostly famous for games such as Friday the 13th: The Game and Predator: Hunting Grounds, both of which are published by other studios. Choose a challenge and whoever has the highest rate at the end wins.Īnd since it is a shooter game with amazing level designs, some speculate that battle royale, conquest, and team elimination are possible additions too.Īrcadegeddon is the first original intellectual property that its developer, IllFonic, has published. This includes challenge runs where players compete against their friends in terms of performance. Gears and weapons are acquired from the game levels and there’s a shop in the lobby tended by the arcade owner where players can get cosmetic items.Īside from the player versus entity (PvE) that the game features originally, there are also player versus player (PvP) game modes planned.

Players gain loot rewards (varying from in-game currency to gear parts) from fallen enemies. There are plenty of enemy types and each one brings a new challenge that players must overcome. Venture solo or bring up to three friends to fight against streams of hostile digital creatures using virtual guns. Arcadegeddon is set in a fictional universe where technology allows gamers to enter a virtual space to save their beloved arcade from computer viruses.
