


On island-based skirmish maps, the AI will usually build huge numbers of low level ground units that do nothing except die in the inevitable naval bombardment.This hits the Cybrans especially hard, since most of their low tier ground units use lasers with no arc. Artificial Stupidity: Direct-fire units sometimes ignore little things like mountains between them and their target, and will sit plinking away at it forever.Four if you count QAI in the end credits and Princess Burke as MIA. Brackman of the Cybran Nation and Crusader Rhiza of the Aeon Illuminate. At the end of the expansion, there are only two surviving characters from the original game. Anyone Can Die: Since all missions are about destroying the entire commanders, this is to be expected.Always Accurate Attack: Cybran T3 air superiority missiles will always hit their target.If you manage to capture a Seraphim factory or engineer, then you can use all units available in the game. If you play as a Cybran, then you have access to all three factions' arsenals. All Your Powers Combined: Achieved through Story Branching in the expansion - you receive sACUs from Commander Fletcher (U.E.F.) and Rhiza (Aeon) during the final mission.The A.I always knows where your base is, but averted with stealthed and/or cloaked units. The factory feature is shared by all aircraft carriers in the game, including the UEF submersible aircraft carrier experimental, but only the Aeon version is airborne. Airborne Aircraft Carrier: The Czar, an Aeon experimental unit based off the alien ships from Independence Day (core laser included), is able to not only carry aircraft but also produce them.Is a Crapshoot: QAI, after being controlled by the Seraphim. In the single player, the AI enemies will then spam gunships and T1 bombers, which are easily countered by SAM turret spam. Breaker: Completely walling in your base (either a perimeter of walls or simply walling in canyons leading to it) will break the AI of enemy ground units - they will simply drive up to the wall, and come to a complete stop.

The Seraphim's human cohorts didn't like that too much, formed the Aeon Illuminate and pretty much told the rest of the galaxy to join or die. Unfortunately, the local Imperial military commander overreacted, and caused the genocide of the Seraphim with a bioweapon. See, the Seraphim had a peaceful and advanced society, complete with a quasi-Buddhist philosophy they called The Way which they shared with the human colonists. The next and probably biggest nail in the coffin of the Earth Empire is the formation of the Aeon Illuminate, that got founded when human colonists on one planet ran into alien intelligent life, the Seraphim. So Brackman and a group of followers rebel, set up their own country - the Cybran Nation - and start waging a guerrilla war to liberate their fellow symbionts. Unfortunately, the Earth Empire treats the symbionts more like slaves than real people which is something the symbionts and their father figure Brackman don't particularly like. The first nail in the coffin of this golden age is the symbionts, humans enhanced with cybernetic implants - the chief figure having had their brain merged with an advanced AI computer in a process patented by Dr.
