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I tried to hit and move, I tried pattern memorisation, and I tried different weapons in case there was something I was missing. I was determined to kill one of these giant knights and I used every skill I had, but nothing was working. It took me a good 2 hours to realise that I don’t have to defeat the 2 giant knight-like characters in the hallway leading to the boss first. After 3 hours, I had not got past the first boss.
#Hellpoint online multiplayer Offline#
Just to clear the first area, you either need to constantly grind the same enemies over and over, until you’r strong enough to beat the boss, or pray that you have a friend available who can give you a hand in the on or offline co-op. A lot of the equipment has requirements before you can use them correctly, so upgrading is a must if you ever wish to equip anything better. Hellpoint is increasingly mean to start with as you find only a few weapons and odd bits of armour, some of which you can’t even equip. On your next regeneration, you will have to navigate back to where you lost your Axions and recollect them otherwise if you fall again, they will be lost. Every time you die you lose all the Axions you had, and they drop where you were felled. Now the upgrading is very important because you learn early on that your character is so weak that they will die a lot. Once you have enough collected you can touch a breach, allowing you to infuse your character – Hellpoint’s take on upgrading. These can also be randomly found scattered around the environment.
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Every time you kill an enemy you gain something called Axions, which act as your experience points. Timing is everything and unless you evade the enemy attacks, you can be felled in a couple of hits. The combat feels very similar to that of Dark Souls-type of game. The stamina bar is quite stingy at first and can easily be depleted by jumping or having a couple of swings of your weapon. You have the standard health, energy and stamina bars common with these games.
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It’s this way by design, but when a lot of this game is a test of your reflexes to avoid repeated doom it would have been nicer if your character moved a bit more freely. By this I mean the movement just feels a bit slow and heavy. The gameplay feels a bit dated in its speed and delivery. You get the gist that you are on a spaceship and there are a lot of enemies wanting to hurt you, but it becomes your mission to search out the truth. The idea of the game is that you have to find your way and search for what happened. You generate by a breach with no equipment or knowledge about who you are, or what has happened. You are a nameless spawn (possibly formed from a human being). There is a variety of hellish enemies to fill you with dread, and they are all pretty tough to boot. The ever-present hum of being of the spaceship and occasional screeching of pipes sets an eerie mood. Although it looks a little graphically dated, the feel of being in a spaceship with a lot of mystery is captured quite nicely. Developed by Cradle Games and published by tinyBuild Games, Hellpoint is a tough action RPG with a feel not too dissimilar to Dark Souls.
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